Wireframing Essentials. If you’ve ever wanted to be a User Experience (UX) designer, this book will give you a great head start. It’s a comprehensive handbook to the core principles and leads you through design methodologies with many practi - Onepress

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Autor: Matthew J. HammTytuł oryginału: Wireframing Essentials. If you’ve ever wanted to be a User Experience (UX) designer, this book will give you a great head start. It’s a comprehensive handbook to the core principles and leads you through design methodologies with many practi
ISBN: 9781849698559
stron: 112, Format: ebook
Data wydania: 2014-01-24
Księgarnia: Onepress
Cena książki: 99,90 zł
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Spis treści
Wireframing Essentials. If you’ve ever wanted to be a User Experience (UX) designer, this book will give you a great head start. It’s a comprehensive handbook to the core principles and leads you through design methodologies with many practical examples eBook -- spis treści
- Wireframing Essentials
- Table of Contents
 - Wireframing Essentials
 - Credits
 - About the Author
 - About the Reviewers
 - www.PacktPub.com
- Support files, eBooks, discount offers, and more
- Why Subscribe?
 - Free Access for Packt account holders
 
 
 - Support files, eBooks, discount offers, and more
 - Preface
- What this book covers
 - What you need for this book
 - Who this book is for
 - Conventions
 - Reader feedback
 - Customer support
 - Downloading the color images of this book
- Errata
 - Piracy
 - Questions
 
 
 - 1. The Design Process
- A high-level look at the design process
 - Research
- The importance of research
 - Designing in an agile environment
 
 - Information architecture
- Introducing flowchart development
 - Defining the shapes in flowcharts
 - Transitioning to wireframes
 - Usability testing
 
 - Visual design
- Applying the visual layer
 
 - Delivery
 - Summary
 
 - 2. Example Project  E-commerce Website
- Research
- Stakeholder interview
 - Competitive analysis
 - Personas
 - Weighing and prioritizing features
 
 - Information Architecture
- Site map
 - Wireframing pages and content
- Home page
- Popular wireframing applications
 - Initial home page wireframe
 - Refined home page wireframe
 
 - Category pages
 - Product detail page
 - Shopping cart
 - Video library page
 
 - Home page
 - Mockups
 - Delivery
 
 - Reviewing the development efforts
 - Summary
 
 - Research
 - 3. Example Project  Mobile Device Application
- Research
- Stakeholder interview and persona development
 - Weighing features
 
 - Information Architecture
- Interaction maps
- Our first map
 - Our refined map
 
 - Sketches and mockups
- Creating a new account
 - Finding your team
 - Joining a team
 - Your teams home page
 - Navigation options
- Portal navigation
 - Global navigation
 - When to remove navigation
 
 - The Futbol Finder storefront
 - Shopping by product category
 - Usability testing
 - Presenting our deliverables
 
 
 - Interaction maps
 - Summary
 
 - Research
 - 4. Research Techniques
- Commonly used, effective research techniques
- Stakeholder interviews
 - Design tenet scorecard
 - Competitive analysis
 - Personas and user profiles
- Creating personas
 
 - Heuristic evaluation
 - Card sorting
 - Focus groups
 - User surveys
 - Brainstorming
 
 - Summary
 
 - Commonly used, effective research techniques
 - 5. Information Architecture and Visual Design Techniques
- Information architecture techniques
- Reality mapping
 - Task flow techniques
- Page-level detail diagrams
 - Site map diagrams
 - Persona-based task flow diagrams
 - Screenshot interaction maps
 
 - Paper prototyping
 
 - Visual design techniques
- Mood boards
 - Design scorecard
 - Designing in the browser
 
 - Summary
 
 - Information architecture techniques
 - Index
 
 





